Net Yaroze setup and programming help (2024)

February 29, 2020, at 09:22 AM by mgarcia in 2020, NetYaroze, Pics, GameDev, Blog (0 comments)

Title: Net Yaroze setup and programming helpAuthor: mgarciaDate: 2020-02-29 19:22 +1100Tags: 2020, NetYaroze, Pics, GameDev, BlogComments: Open


Size: 1.80 MB

Net Yaroze setup and programming help (2)

Okay, this is kind of long, so if you want the robot text to speech MP3 option click here or the top right menu.

Net Yaroze setup and programming help (3)

Click to view original image: 158kb

If you need help with Net Yaroze, info or technical help, reach out, and contact me!

I came across an ebay listing from an original Net Yaroze member, the ad reads:

listing-
I bought this in 1997, it is complete with the exception of the access card; there is a game shark included which allows a work around for this.
It is not in pristine condition, it has been used and loved, controllers show signs of wear, the discs are fairly scratched, but the console's in full working order and I've owned it since new!

I logged on to twitter (I do it about once a month) and I got a tweet from Daniel Green @Psymiley saying "@mgarcia_org might have the odd input?"

It was about a youtuber doing a Net Yaroze video, I saw this late of course, but I watched the video and it was good, he actually had a Japanese Net Yaroze and loaded up the demos.

How the Sony PlayStation Net Yaroze DevKit brought Indie Game Development to Consoles by Modern Vintage Gamer

How the Sony PlayStation Net Yaroze DevKit brought Indie Game Development to Consoles by Modern Vintage Gamer

He also credited, http://netyaroze-europe.com which is nice to see, my only really minor criticism would be what I wrote in reply tweet:

Tweet
NY was a 100% hobbyist and educational machine, ie not for business as per the T&S, also "Independent" means you have a business & product & want to publish, two different things. Well I hope that's odd enough XD
Nice video & thanks for the credit :)

I hate the social pressure of twitter and my tweets are anxiety educing, a simple paragraph can be interpreted in many ways, but to remove any ambiguity, I'll go into more detail here.

I don't like how we "project" our current world view onto the past, admittedly I was guilty of this, we get caught up in this world that we don't stop to think about the little things, like the words we use.

But I realized a while ago, that words have huge meaning and they change over time, when the words we use become so generalized that they become so broad and diluted in meaning, it's not good, I've heard this called "concept creep".

I don't claim to be a "gamedev", gamedev is my hobby, it's an interest I've had since 1987, when I got my Commodore 64C at age 10. Today, 'indie' is a false synonym for gamedev, I say false because few can define it and all the definitions vary from person to person.

But back in 1997 independent meant something, and it meant you were a business with a product you wanted to sell, either via a publisher or self publishing via the internet, magazines listing, baggies, shareware, etc, etc.For more information on this, it's kind of mentioned here in , I say kind of because it was so obvious then, that it didn't need to be mentioned explicitly.

Most "indies" today, I would say are really hobbyist and there's no shame in saying so. I would like to see more people (especially young people), identifying openly as hobbyist, someone committed to learning, that they 'crunch' and hack in their spare time, because they enjoy their hobby, great!

But today, old man rant time.... I would guess the loud majority of gamedev's that claim to be "indie", I wouldn't even call hobbyist, instead, from what I've seen, most indies have less then 1 or 2 years doing "gamedev", well in reality, very little gamedev'ing, instead I would say they're succeeding at the "social media feedback loop", the focus has changed from the gamedev as a craft, to self identifying as a generic label while being self important on social media. Well back in my day, generic labels were offensive to truly creative people and your work spoke for itself, sigh, how times have change.

Net Yaroze setup and programming help (4)

Image of workflow: Get new game ideas to Start new project to Tell people about it, bypassing Finish project and back to Get new game ideas.

... end of rant.

Anyway, Net Yaroze was not targeted at businesses, it was very clear with it's marketing messaging, aimed at hobbyist and bedroom coders.It was often compared to traditional micro computers of the 1980's, giving the user knowledge and access to the hardware and software to allow them the novelty of "Do It Yourself" software.But this didn't mean it was an open and unrestricted platform like most micro computers of the 80's were, which was lightly explained (if at all) in advertisem*nts and articles, but you would fully understand it by reading the contract you had to sign before paying for it and getting it.

Sony specifically didn't want to upset the "Pro developers", with a cheap development kit that cost only $750 USD.In comparison, a single Pro kit cost on average of $20,000 USD, that's 26 Net Yaroze kits with $500 in change!So what do you do? you make Net Yaroze a pure hobbyist development kit, but how?

Robert Dale Smith @RobertDaleSmith, uploaded the brochure and contract for SCEA prospective Net Yaroze members here, read page 8, point 4, Affirmative Obligations of members.

QUOTE
4. Affirmative Obligation of members. The Net Yaroze program is designed to enable individuals -as opposed to corporations or licensed commercial developers and/or publishers- to create PlayStation Format Software for personal use, to present to SCEA and through the Yaroze Server for the enjoyment of other Net Yaroze Members. Accordingly You promise SCEA that You are an individual and that You are not a corporation, a licensed commercial developer and/or publisher. Additionally, You promise that you shall:

END QUOTE

The rest continues with more regulations, it's a Terms of Service, NDA and licensing agreement, an all in one beast!

If you actually care to read it all, you'll quickly see it's not very "indie"! To be clear, there is no guarantee made by Sony to ever publish anything, you legally do not own the binaries nor the code you make and you can't legally distribute them either. I believe this is why very few business minded individuals signed up. The "better" or more polished looking games created with Net Yaroze came from a educational environment which could be easily organized into teams, which replicated the business approach, but with out the business aspect. In comparison, very few solo dev's made "playable" games.

On a side note, the PAL regions, serviced by SCEE were very lucky to have great people at SONY UK that believed in the Net Yaroze project to go above and beyond! They organized competitions resulting in the Net Yaroze games being published on OPSM CDROM's.Everytime I see an article or video on Net Yaroze, there's two kinds of comments, the nostalgic PAL region person, or the "what the hell is this?" person, which I would assume were NTSC region people, for once PAL region citizens can gloat and rightfully so! hahaha :D

For a lot more info on Net Yaroze see: http://mgarcia.org/Blog/NetYaroze and http://netyaroze-europe.com

Anyway, by now you'd see it's about education and the hobby, and whether it led Net Yaroze members into the games industry or not, to me was never the point, just like the micro computers didn't make all the bedroom coders into game developers, but those that actually did do something, were definitely better coders for it!

My point is that you can't really be learning (and or a hobbyist) and be an independent game developer (running a business with a product to sell), they're two very, very, very different things!

Dino Dini, had good advice in this regard. He's was a pioneer in the 1980's, received two golden joysticks for coding his Kick Off games, he went on to developed and design games, then went on to teach video game development at university, he's advice is worth listening to!
In fact he recommends when learning not to develop complete games, but focusing on understanding the technology and architecture, the "pillars of understanding" he goes on to say "it's a good idea to separate the making of games from the practice of the principles because if you try and do both at the same time it's horrible".
I 100% agree, even the pro's start with a tech or concept demo first, then work on finishing a game, trying to do both concurrently would create a bit of a mess, adding "indie" business on top and you have a recipe for disaster, but don't take my (or Dino Dini's) word for it, Do Your Own Research!

Net Yaroze, for me was about the doing, the craft of gamedev, the challenge and the experiences, the contact with others with the same purpose and goals. Net Yaroze was (and still is) a Computer Science, Math and digital arts power house of learning potential, although some things haven't aged well (ie the fixed point maths and the clunky 3D formats), the (GNU) toolchain and core game loop are very much still the same and valid today, it's a real shame Sony hasn't open sourced it, 23 years later!

To be honest, there's new and better hardware and communities to learn with and experience, check out 32Blit (and say hi on discord), it has the same Net Yaroze, quirky and geeky vibe! It's focused on the gamedev craft, community and learning, completely removed from being "indie"! It's also targets hardware and not a propriety a software stack!
Full disclosure, I'm a beta backer... but I haven't had time to open the box yet unfortunately.

Update: 28th March - I had time to unbox it and make a video - it's uses Text To Speech :)

32Blit, A modern day Net Yaroze, Retro hardware game development

32Blit, A modern day Net Yaroze, Retro hardware game development

Thanks for reading.Mike.

Net Yaroze setup and programming help (2024)

FAQs

What is the difference between net yaroze and ps1? ›

The Net Yaroze PlayStation console, which is identical to a standard PlayStation console except that it has different boot ROMs, lacks a regional lockout, uses a different encryption scheme, and is black.

How much RAM does the net yaroze have? ›

However, the Net Yaroze lacked many of the features an official PlayStation SDK provided and its primary RAM size was the same as the consumer model; Game code, graphics, audio samples and run-time libraries were limited to fit in the 2MB of primary RAM, 1MB of VRAM and 0.5 MB of sound RAM, since the unit will not play ...

Are PS1 worth anything? ›

From the standard PS1 console valued at around $15 to the rare Net Yaroze edition fetching up to $3000, the range is quite broad. For collectors and gaming enthusiasts, the PS1 represents not just a piece of gaming hardware but a significant chapter in the history of video gaming.

Can PS1 read burned discs? ›

You must use a CD, preferably a CD-R and not a CD-RW. The PS1 cannot read DVDs. Any brand of CD should work, however, if you try to burn games to a certain brand of CD, not DVD, and none of them work, you may want to try another brand.

How much DDR RAM do I need? ›

How much RAM do you need? Generally, we recommend 8GB of RAM for casual computer usage and internet browsing, 16GB for spreadsheets and other office programs, and at least 32GB for gamers and multimedia creators.

What RAM does ps4 use? ›

The console contains 8 GB of GDDR5 memory, 16 times the amount of RAM found in the PS3 and is expected to give the console considerable longevity. It also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay.

What does yaroze mean? ›

means. "let's do it together" or "let's work together" in. Japanese origin. The term embraces the Net Yaroze concept. of getting members to work together and share their work.

Does PSX mean PS1? ›

PSX. Also known as. PS. PS1. PS one (redesign)

What is the difference between PS1 and PS Classic? ›

The console weighs about 170 grams (0.37 lb) and is about 149 mm × 33 mm × 105 mm (5.9 in × 1.3 in × 4.1 in) in size, approximately 80% smaller in volume than the original PlayStation and 45% smaller in width and length. It includes ports for both controllers, HDMI output, and power via USB.

What does PS1 Black Label mean? ›

I'm not sure if this is the same context, but Black Label is used for PlayStation games to say that they're the original release, not the Greatest Hits version. "That is not what you meant to say, but it is what your saying means."

References

Top Articles
Londres en 5 días [la ruta más completa]
69 Free Tours en Londres, Inglaterra | FREETOUR.com
Wordscapes Level 5130 Answers
Valley Fair Tickets Costco
Unitedhealthcare Hwp
Stolen Touches Neva Altaj Read Online Free
Midway Antique Mall Consignor Access
Rls Elizabeth Nj
Bme Flowchart Psu
Was sind ACH-Routingnummern? | Stripe
Conduent Connect Feps Login
Purple Crip Strain Leafly
Skylar Vox Bra Size
Dumb Money
Mini Handy 2024: Die besten Mini Smartphones | Purdroid.de
Erskine Plus Portal
Foodland Weekly Ad Waxahachie Tx
6813472639
Dutch Bros San Angelo Tx
Clear Fork Progress Book
Voy Boards Miss America
Pay Boot Barn Credit Card
Petco Vet Clinic Appointment
Google Doodle Baseball 76
ELT Concourse Delta: preparing for Module Two
north jersey garage & moving sales - craigslist
Lakewood Campground Golf Cart Rental
Mj Nails Derby Ct
Craigs List Tallahassee
Speedstepper
Motorcycle Blue Book Value Honda
Himekishi Ga Classmate Raw
Craigslist/Phx
Purdue Timeforge
Rvtrader Com Florida
Seymour Johnson AFB | MilitaryINSTALLATIONS
Craigslist Red Wing Mn
Telegram update adds quote formatting and new linking options
Priscilla 2023 Showtimes Near Consolidated Theatres Ward With Titan Luxe
Mohave County Jobs Craigslist
Toth Boer Goats
Empires And Puzzles Dark Chest
Gold Dipping Vat Terraria
Dogs Craiglist
Engr 2300 Osu
VPN Free - Betternet Unlimited VPN Proxy - Chrome Web Store
30 Years Of Adonis Eng Sub
Xre 00251
Kaamel Hasaun Wikipedia
Mcoc Black Panther
Wood River, IL Homes for Sale & Real Estate
Best Restaurant In Glendale Az
Latest Posts
Article information

Author: Fredrick Kertzmann

Last Updated:

Views: 5691

Rating: 4.6 / 5 (46 voted)

Reviews: 85% of readers found this page helpful

Author information

Name: Fredrick Kertzmann

Birthday: 2000-04-29

Address: Apt. 203 613 Huels Gateway, Ralphtown, LA 40204

Phone: +2135150832870

Job: Regional Design Producer

Hobby: Nordic skating, Lacemaking, Mountain biking, Rowing, Gardening, Water sports, role-playing games

Introduction: My name is Fredrick Kertzmann, I am a gleaming, encouraging, inexpensive, thankful, tender, quaint, precious person who loves writing and wants to share my knowledge and understanding with you.